All Modules in Wanderburg & How to Unlock Them
Wanderburg starts you with four modules — Cannon (Side), Ram (Front), Top Mortar (Top) and Mine Layer (Back). Every other module is bought with Silver, unlocked by levelling a related module, or earned through a cumulative objective such as consuming 300 Cows.
Master module list
| Module | Slot | How to unlock | What it does |
|---|---|---|---|
| Cannon / Side Cannons | Side | From the start | Fires cannon volleys from the castle flanks |
| Ram | Front | From the start | Rams enemies and knocks them back |
| Top Mortar | Top | From the start | Fires mortar shells from above |
| Mine Layer | Back | From the start | Leaves a trail of mines behind the castle |
| Side Barracks | Side | Buy with Silver | Spawns troops that fight for you |
| Dash | Front | Buy with Silver | Dashes forward while shooting flames |
| Side Ballista | Side | Buy with Silver | Fires giant arrows that pierce enemies |
| Force Mage | Front | Buy with Silver | Pushes nearby enemies away |
| Fire Mage | Front | Buy with Silver | Spawns a mage that shoots fire |
| Teleporter | Front | Level Dash | Teleports the castle forward |
| Arms / Side Arms | Side | Level Ram to 10 | Side melee arms |
| Side Flamethrower | Side | Level Fire Mage to 10 | Burns enemies from the sides |
| Turret Layer | Back | Level Mine Layer to 10 | Places an auto-firing turret |
| Front Cannon | Front | Level Side Cannons to 10 | Powerful long-range cannon |
| Front Barracks | Front | Upgrade Side Barracks | Spawns biker knights (rebalanced in 0.9.7) |
| Archer Tower | Top | Archer Crew to level 5 | Archers fire from the tower at nearby enemies |
| Companion | Back | Kill 120 enemies | Spawns a hammer companion |
| Catapult | Back | Consume 300 Cows | Shoots a projectile behind you |
| Repair Crew | Any | Destroy 100 Health Boxes | Repairs the castle during a run |
Rows marked Buy with Silver are purchases on the unlock screen. Rows marked Level ... and the cumulative objectives are permanent goals you complete during normal runs rather than with Silver.
What to unlock first
Cover your weakest firing arc with a second damage module before buying anything exotic, then add a Captain. Unlocking everything is not automatically good: every module you unlock is added to the in-run upgrade pool, which can dilute strong rolls. See Module Costs for the price list and Module Rerolls for why collection size still matters.
FAQ
Common questions about this topic.
How many modules are in Wanderburg?
Four modules are available from the start and roughly fifteen more are unlocked with Silver, by levelling a related module, or through cumulative objectives. The exact total changes with Early Access patches.
Which modules do you start with in Wanderburg?
Cannon (Side), Ram (Front), Top Mortar (Top) and Mine Layer (Back).
How do I unlock more modules?
Either buy them with Silver on the unlock screen, level a related module (for example Ram to level 10 unlocks Side Arms), or finish a cumulative objective such as consuming 300 Cows.
Is unlocking every module a good idea?
Not always. Unlocked modules join the in-run upgrade pool, so unlocking everything can dilute your strongest upgrade rolls.