What Is a Module Reroll in Wanderburg?
A reroll lets you re-roll an upgrade offer during a run. You start with a limited number, and you gain one extra New Module Reroll for every six modules you have permanently unlocked — the same rule applies to Artifact Rerolls, which come one per six artefacts unlocked.
Rerolls are the reason collection size matters in Wanderburg. Unlocking a module does two things: it adds that module to your pool of possible upgrades, and — every six unlocks — it hands you another reroll so you can fish for the upgrade you actually want.
How rerolls are earned
| Collection milestone | Reward | Source |
|---|---|---|
| Every 6 modules unlocked | +1 New Module Reroll | Community report |
| Every 6 artefacts unlocked | +1 Artifact Reroll | Community report |
Why rerolls matter more than the module itself
A diluted pool without rerolls means you see the upgrades you do not want. Rerolls turn a wide pool back into a useful one, which is why the practical strategy is not "unlock everything" and not "unlock nothing", but unlock in blocks of six so each block pays out a reroll.
- Count your unlocks as you go; stop on a multiple of six when you can.
- Prefer unlocks that add a module you would actually mount.
- Do not unlock a module just to reach the next multiple if it pollutes your damage families.
FAQ
Common questions about this topic.
How do I get more rerolls in Wanderburg?
Unlock modules in blocks of six: every six modules unlocked grants one extra New Module Reroll. Artefacts work the same way for Artifact Rerolls.
Does unlocking modules hurt my run?
It widens the upgrade pool, which can dilute what you are offered. Rerolls are the counterweight, which is why unlocking in blocks of six is recommended.
Is the reroll bonus official?
The milestones are community-documented for build 0.9.8 rather than stated in official materials.
Should I unlock everything in Wanderburg?
Not early. Unlock what supports your build, in blocks of six, and leave the rest until you want the extra pool variety.