What Is Overtime in Wanderburg?
Overtime is the endless phase a run enters once its boss timer is done. Enemies keep spawning and get harder, mortar towers start appearing in volume, and the long tail of the run's Silver is earned here — which is why strong players treat surviving Overtime as the goal.
What changes in Overtime
| Change | Consequence |
|---|---|
| Enemies keep spawning after the boss phase | The run stops being about objectives and becomes about survival |
| Enemy pressure escalates | Positioning and cooldown coverage matter more than raw damage |
| Mortar towers appear in volume | The kill-25-mortar-towers objective is only realistic here |
| Silver keeps accumulating | Long Overtime is the main farm for between-run unlocks |
How to survive longer
- Movement over defence — community reports say speed keeps you out of the crowd better than armour absorbs it.
- Keep cooldown coverage on your defensive and escape abilities; a gap is what ends an Overtime run.
- Hold healing pickups for the late phase rather than using them early.
- Kite instead of standing and fighting — Overtime rewards circling, not trading.
Related
For where the Silver goes afterwards, see How to Farm Silver. For the towers that only show up here, see Mortar Towers.
FAQ
Common questions about this topic.
What is Overtime in Wanderburg?
The endless phase after a run's boss timer ends, where enemies keep spawning harder and the run turns into a survival and Silver farm.
When does Overtime start?
After the boss phase of the run is complete and the timer has run out.
Why farm Overtime?
Most of a long run's Silver is earned there, and mortar towers only spawn in meaningful numbers during it.
Is defence or speed better in Overtime?
Community reports favour movement: staying out of the crowd survives longer than absorbing hits.